Growing a living field…Offline GPU prototype: no Three.js downloads required
WARMAP · EXPERIMENTAL

Fieldcraft v5

Procedural grass study after Eric Wohllaib’s Ghost of Tsushima GDC talk. Curved blades, clustered growth, foliage accents and Warmap-inspired terrain.

Environment

Ground condition

Foliage layers

Base grass coverage 100%
Blade height 100%
Flowers / forbs 100%
Wind 32%

Ghost-inspired techniques

Presentation

Native GPU geometry, not grass-card textures. Uses WebGL2 instancing for reliable offline startup; WebGPU/WGSL can be ported to Warmap’s wgpu path. No external dependencies.

TEMPERATE · LUSH MEADOWLiving meadow
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— FPS · WebGL2
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